It has links to OpenGL 1.3 and to nearly all vendor extensions. It is known as OpenGL for Java technology. There are various OpenGL bindings in Java. This Java binding package supports Java ME platform. This Java binding package supports Java SE platform. It is a Java Specification Request (JSR) API specification, which allows to use Therefore, OpenGL depends on other programming languages for windowing tasks. To maintain simplicity of an OpenGL API, windowing tasks are not included. The design of OpenGL is focused on efficiency, effectiveness, and its implementation on multiple platforms using multiple languages. It contains OpenGL Utility Library (GLU) that provides various modeling features, such as quadric surfaces and NURBS curves. It contains around 150 commands, which programmers can use to specify objects and operations to develop applications. It is an industry standard API for writing 3D Graphics applications. Rendering is the process of creating an image from a 2D or 3D model. It interacts with Graphical Processing Unit (GPU) for achieving speedy and It has bindings in several languages such as C++, Python, etc With OpenGL, you can create complicated 3D shapes using very basic primitives such as points, lines, polygons, bitmaps, and images. OpenGL stands for Open Graphics Library, which is a collection of commands to create 2D and 3D graphics. JOGL functions on various operating systems such as Windows, Solaris, Mac OS X, and Linux (on x86). Later, it was adopted by the gaming group at Sun Microsystems, and now it is maintained by Java on Graphics Audio and Processing (JOGAMP). JOGL is an open-source library initially developed by former MIT graduate students Ken Russell and Chris Kline. It is a wrapper library, which can access OpenGL API, and it is designed to create 2D and 3D graphics applications coded in Java. Java binding for Open GL (JOGL) is the recent binding for OpenGL graphics API in Java. This chapter introduces OpenGL, its functions, the OpenGL bindings in java (GL4java, LWJGL, JOGL), and the advantages of JOGL over other OpenGL bindings.
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